Hello everyone, this is a model and render that I've been trying to work on over about two months. I posted this previously and got some feedback from some people. I've tried to make the revisions. Now I'm just looking for some more feedback on my textures, render and etc. Thank you very much for taking the time to view my…
Hey guys, Ive recently bought a sexy [ame="https://www.amazon.co.uk/Samsung-NC10-10-2-inch-Netbook-Windows/dp/B001GZC8K8/ref=sr_1_1/280-1265991-4813645?ie=UTF8&s=electronics&qid=1235916873&sr=8-1"]Samsung nc10[/ame] netbook and I'm looking for a good, lightweight, modelling program to take with me on the go. any…
Hello guys! I started this model with the intention of entering the DBZ contest that was going on, but missed the deadline. I'm picking it up now since I have more time. It's be cool if anyone could give me some feedback on topology, anatomy, proportion, etc.? Basically anything that'll help. thanks! I plan on posting more…
i am looking for images or a site that has drawn turnaround model sheets that i can copy and use to help design some fantasy characters i am working on. i have a full time job and dont have time to draw them out. i would like ones of a muscular man and a athletic woman that show a front,side and back profile
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Our game development team is currently working on an aquarium game for mobile platforms. We require 33 x models "super low poly" + basic rig and 132 x textures "hand painted". All assets must be AAA Quality. We might split the workload up between two artists. One to handle the 3D models and basic rigging and the other to…
I am just not getting it. I have been looking at the armor in Mass Effect, and some of the ships in the new Trinity System for EvE Online. Thin and deep lines denoting the segments in machinery or armor are everywhere; additionally they follow the curves of some very anamorphous and organic shapes. I am pretty sure this…
I've always had trouble with figuring out the best methods in modelling for animation. PoopinmyMouth's little tutorial was a little confusing: http://www.poopinmymouth.com/process/tips/limb_deformations.gif Wouldn't the first example produce an awkward animation with the leg visibly cutting into itself? If you notice in…
Here is a project I started a couple days ago. I am planing on doing a little scene of a man working on either model airplane or sailboat. Not sure which one I want to do yet. But I have gotten quite a bit done and ready to import into zbrush and do a detail pass on them. Not sure what other kinds of tools I want to add…