Hey everyone! Welcome to the 92nd edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hello, so as someone who is fairly new to 3D modelling and game art I was looking for a source to help me identify things I need to know/ practice. I have not found a single source that has all the information collectively, so I was hoping you all can help me! Right now I know env artists should know: 1. Low Poly/High Poly…
Last update for the night. Outer Wheel rims are done. I spent way too much time on a cover this morning that I ended up scrapping. Oh well. Working my way to the back of it now.
Neox said: well i didn't know about shaderFX but it may be useful for me, lol. thanks for mentioning it. if i end up needing to use them together will report what i find
Hey guys, it's been a while since I've done some env work so I'm going to tackle this project for the next week or two. I've almost finished the diffuse and norms (no spec yet) created some of the basic modular pieces and thrown them in UDK. Right off the bat I know I have lightmap issues (super annoying!) and texture…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
It's a complete dead end. The model graph is deprecated co you can't manipulate meshes at all. If you're talking about generating displacement maps and deforming geometry then I guess it's useful in the same way that it is in any other tool. It's an image processing and compositing tool, best to treat it as such
Hi all, I am a 3D character/prop artist from the UK. I have previously worked with several indie developers on titles such as 'Gods Will Fall' and an untitled stylized fantasy game from the team at Antler Interactive. I have experience with several studios including Sony, Future Games of London and Clever Beans and am…