Ouch.... I remember when I was graduating from highschool that collins was one of my choicesm it was between SCAD, College for Creative Studies (Detroit) and Collins College of Art and Design. The only reason I considered going there was a graduate from my highschool went there and was one of the lead artists at…
Yeh I would slow down if I were you. If you want to work on sculpting, make a sculpt of a naked dude or girl. If you want to work on armor concepts, make a million concept sketches (and ask for advice and take it when given). You're doing at least 5 different artistic disciplines here and doing them all wrong. I think it…
On a side note: I have worked at 2 other companies, and for about 3 others doing contract. Mythic is hands down the best company I have ever even heard of working environment wise. My fellow artists are so tallented I feel lucky every day I walk in the door. They constantly amaze me with the quality of the concepts,…
i think you are making things overly complicated. groups are usually disasterous.. required groups.. *shudder* especially with nothing in the way of prizes lined up. it needs to be open to both single players and groups. not everyone has the spare time to devout to 2 or 3 other people to get things worked out. while not a…
[ QUOTE ] PC gaming is entering a time i'd like to call TEXTUREPOCALYPSE [/ QUOTE ] You'd better send the bloody Lotus back quick then eh mate?! Seriously though, the pc market is a really weird beast. It drives 3D graphics technology, yet the quality from many developers is piss poor. The id's and the blizzards are the…
For a creative design problem like this, it's important to recognize when it is occuring once it happens again in the future. It happens more than you may realize. You're heading toward exhaustion, you have identified two options in your mind and are unhappy with both. A similar thing happens to me when digital painting…
old tutorials are still relevant so don't think you can only follow tutorials that came out last week. The techniques for making a character that worked good five or ten years ago still work today. A lot of your favorite games coming out now may have started development five years ago or more. Don't change programs so…
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Sorry I am not sure what I am doing wrong in my statements? I apologize. But as far as I know we have the same internet with the same historical facts. In 2001 when that demo was released It was demo-ed on the 2nd generation gpu chips released that year. With such revolutionary pixel shader work I can't see how they didn't…
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