I've made this one for contest on polish CG vortal. Detective was sculpted in zbrush, the rest was done in 3ds max. detective texture head texture detective sculpt head sculpt titan model, no texture Scene AO
USE AT YOUR RISK; do not use abusively. MADE IN USA, EARTH, & EHLSWAR 90,001,037,524 + 02 = 21 _ 09.0 LDT/20 RGCA-Use of iClone-atzetm Trying this, 3rd phase of contest.
Hey guys I finished this 3 weeks ago, I didn't share it because it is a contest after all. I finished all of this in 3 weeks precisely, just wanted to show everybody.
Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
Hi guys, I'm participating in the Retrogasm contest and am looking for some helpful feedback. I'm making Sydney, from Vagrant Story : Here's what I got so far :
FINAL: ORIGINAL POST: Hey! Got inspired to create a modest submission for the contest after seeing everybodys input. Here's what I've got in UE4 so far. Tons of work ahead.
My recent project during the recent Art Station contest "Beneath the Waves" Total Poly Count: 42,842 Body is 4K Texture, Back membrane and tendrils are on a 2K map Textured in Painter Rendered with Marmoset
Hi guys! I am working in the Artstation Real Time Challenge, this is the first blockout of Mr Charon, Character designed by https://www.artstation.com/contests/wild-west/challenges/45/submissions/27424?sorting=survivorshttps://www.artstation.com/fio