Boolean? Did i eard boolean?! :O nooo... eh eh, nah man, just make a concave floater for the eagle and bake it, you'll be fine. It seems you have a solid base to work from and you know what you want. Good luck with it. For this piece it self, personally i would avoid having too many hard edges, i like to have my high…
Just try and get your lowpoly to match the overall shape of the highpoly as close as possible, the silhouette should be close but so should your major forms. I find it easier to make my lowpoly a little higher poly to bake the normals (add extra loops and such) then optimise them out with the edge delete function after the…
1. prominent silhouette, not enough sides. 2. you could easily redesign this to save tris. 3. complete waste of tris to have these modeled. the pull tab indents could be fattened up and pulled closer together, then baked down. doing both of these would save a LOT of geo. same on the top rail cover. 4. prominent silhouette,…
Solid mountains in the background, but the trees have far too few polys and the AO baked into them is far too dark. There are also trees that appear to be defying gravity, their leaf planes angled upward for some reason.
Hello people, I need some help with substance designers. I'm trying to make a patchwork quilt material with with diffent types of fabric material. Is there a way to get a different color for each type of fabric? Got this pattern using tile sampler I tried the same thing with tile sampler color and it didn't turn out right.…
I think if you're recreating it in a manner that you plan on using zbrush and normal maps for it, you might as well go ahead and add some more sides to it so that the base mesh is rounder/smoother. I imagine you just want to add some highfrequency detail and not make major changes to the form/silhouette, so adding more geo…
I was considering making HP modells of these blocks and was thinking what the most optimal way of doing it was. Here i decided to make a HP window and bake it onto a plane wich will be the final window. Or do i take it into Mudbox and sculpt the details out. any ideas?
Hey, I've been working on a scene for the last while. Everything was working fine, didnt add any new meshes.. All i did was brightening up my scene as it was nearly done. All of a sudden renders started taking forever to finish then stopped all together. The lighting got to 99.31 or 99.61% done and sits there. I try taking…
Over the last two weeks I have learned so much about hard surface modeling and making high poly stuff to bake down to lows. Here is my current work, based off this concept art i found heres where the current high poly sits and heres a shot of the wireframe i added floaters for the small bolts and a few chunks that sit on…
Personal work. I did this as a texturing exercise to get familiar with Substance Painter. I used Cinema 4D, Maya, Substance Painter2 and Photoshop in the process of making this asset. The model is from the TV show Babylon 5, and is roughly based on Conor Clancy's Starfury model, which I remodelled for better topology and…