had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
hey ho rooster! played it and I have to say it makes definitely fun! I would say an important point would be to work out the differences to games like alien swarm. Maybe less shoot'n run and more tactical? On the other hand, for an fast simple game the 4 troopers are bit confusing if you play them all together (at least…
This is a great thread, lots of stuff I didn't know. commander_keen would you mind explaining the math and/or process behind the lightmap modulation? I'm currently coding my own pixel shaders in Unity for the Sidescroller challenge going on right now and I'd like to be able to do more than just multiply my lightmap on top…
Ronin were samurai who had no master, they weren't necessarily rogues. Yes, ninjas did ignore the Bushido code (a code btw which didn't really come into existence until the period when samurai were becoming obsolete) which is what made them rogues, and the big shots in power did hire them to do dirty work, which is what…
Nope, that sounds like a pretty good method. So I guess you can get all objects, then use the listHistory command to find out if there are any polySmooth nodes. If there aren't any found, just call the polySmooth command for that object. It should be pretty straightforward - here's some example code (not 100% guaranteed to…
Come Join Team Orbit-Neo Cairo Orbit Wars(UT2k4 mod team) Interested in making a sci fi action adventure first person/thirdperson shooter MMOG RPG? Then this is the team for you! Hi My name is John Inman. I was just going through the forums here and I noticed they have a mod team recruiting section. It just happens to be…
Hi I am wondering if someone could help me with whats going on below. The model on the right is the model from Zbrush I exported. I started with a shape in Maya goZ it to Zbrush, sculpted a high poly, then duplicated, and projected etc. I exported both Hi and low from Zbrush to bake my normal in Substance and texture. I…
I haven't downloaded the file and looked at the code but I'd suggest that you try doing the same functions as separate nodes rather than by using a custom node.
Seems like a Shelf button would be the best way ;) Whargoul's idea is a solid improvement though, a more generic scriptJob that queries a specific custom attribute is much more flexible than a hard-coded one, and allows multiple of these "master control" objects to be used without writing more than one script. You could…
so i got so far on this , but as with xgen I want to make a distinct parting , but the clump modifier tries to push together the hair guides either side of the parting. I guess there whould be a way to use a texture map to do some kind of region control map. Any ideas? I did try a black and white texture map for the…