Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…
Today is a very sad day, certainly for fans of The Wheel of Time series, for James "Robert Jordan" Rigney passed away yesterday. He succumbed to primary amyloidosis, which he had been fighting for nearly two years. I had been following his condition on his blog, and I must say that I was very disheartened to learn of his…
Hi! Figured I might as well start a WIP thread instead of a lot of single threads that will only last a little while. While I'm looking for a new job I'm pretty much just going to try to improve my stuff so this is the place for it. Started with this marine and I'm now working on a female that would be a semi-important…
Hey there, i have a little question i want to ask :) How long would some of you guys take to model this model? Reply with the time you would take to model this please :)
Hiya. IDK what's up with anything on your screen. Can't help you with the nodes as IDK what they do, I'm not familiar with Dot Product, so I don't quite understand what that formula is meant to say. I have however just made my own angle calculator that uses logic to skip multiple steps of Pythagoras et al to create/find…
I'm trying to see if i can get myself work experience or intership work at a london studio this summer (June-September). Do many studios do work experience? Most of the websites i've visited don't seem to offer any information on the matter, so i'm assuming not? What would be the best way to go about trying to find a…
so i'm trying to export a skeletal mesh from 3ds max to UDK, and it's giving me this error: what it's referring to, is that those verticies aren't skinned to a correct bone. here's the thing. if i try i mesh i'd exported previously, any animations with that skeleton work fine. so the bones ARE okay, they're all correct.…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…
I'm working on a project that I'm pretty far with in dDO, but I want to try adding some normal detail by painting on the model. I don't really see an easy way of going about doing this. If I open up dDO and load the project, and then load up nDO. All nDO then wants to do is convert my active layers. Am I missing something…