Hi Everyone! Its been awhile
since my last update! I've been experimenting with some rigging
techniques to see if the head will move how I would like it to when I
come to pose the mesh. I did a quick animation test to show how the
head blades will pop out when the character is in battle mode, hope
you like it! Have a great…
Mesh looks good, nice job. Did you do the biped tuts that come with Max? For the forearm, check out the tut Twisty Bones. For mirroring skin weights, check the tut Applying Skin to the Alien. I don't work with Biped much, but I thought Figure mode had an overall scale control. Probably a better way to do that though,…
I can´t help you with the background thing. The washing out of the colors comes from the fact that mental ray and the skylight system work in a different gamma space then everything else. You have to connect a Gamma correct node in front of your file textures (At approx. 0.45). With that, the washing out of the colors does…
That, or the other type of decals: those on a secondary uv channel, blending in another texture/material. So essentially what Eric said, with the main difference being: vertex-blending usually comes with a noise to deform the blending mask (to combat the obvious vertex gradients and add a bit natural more detail).
General feedback. No UV/ textures were applied to anything it's just in program polypaint and BPR rendering. I don't need feedback on rendering, just sculpting. Points of interest.. I didn't need to apply texturing it is just a reference a comic book character. I didn't need to go into insane detail mode. Yes I am capable…
Ok so i'm trying to make a living with my craft like everyone else and I've decided that niches are the way to go. The niche i have leverage on is just the automotive field in general. By this i mean, i know the types of cars that are sought after, i know about badge engineering/ the chassis engine codes/ What company owns…
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My golden rule, get it in engine. Substance viewport really does a great job to give a nice result within Substance, but the target should always be the engine you'll be working in for your final. Roughness maps for instance, I've rarely, if ever had them match 1:1 in Substance compared to UE. I too get the normal map…
As long as I remember, I was creating worlds, imagining them and drawing them, i liked to build things with everything and invent stories stuffed with dragons and dinosaurs. My dad has room with is pc and I used to look at him playing ( I remember him playing wolfestein : return to castle , I was so afraid xD ). I…
Thanks again all honestly, I really appreciate the feedback, sometimes as artists we can't see the forest through the trees. @RustySpannerz indeed man, I am working on boxing out the rest of the area, big white boxes screams at my face to be replaced with art lol. Also gives me a sense of space so that if "feels" good when…