Hello everyone, Here's my student reel I recently finished. I graduated from Vancouver Film School and I'm currently looking for work. I feel my portfolio currently is lacking in terms of quantity and since I don't have any game ready models in my portfolio, I'm thinking of working on some small assets optimized for games.…
I'm in the process of updating my website for job hunting and put up a couple of tutorials that will hopefully be of help to some people. http://www.mongrelman.com/tutorials.html The images are long so I didn't want to embed them in the post.
My name is Lilly Michelle, located in New York City. I am looking for PAID freelance, contract opportunities. I am a 3D Artist with Game Industry experience. I am currently working as a Freelance Character Costume Artist at Muse Games NYC. I work with Maya, Zbrush, Photoshop and all related plugins and add-ons to produce a…
Hi everybody, I thought I'd share a few quick (1 to 2 days each) experiments in using Substance Painter to make stylized stuff, after watching way too much of a Let's Play Shadowrun Hong Kong series. The Warhammer 40k painting tutorials everywhere on youtube were also pretty handy in inspiring some edge highlighting…
Hi it's been some time but here is what I have done from my last progress and reading week . With some great tutorials shared by Niel , i went on to sculpt some of my sets and textured them. I textured one of the tables and created a smart material from it and apply on other props as from what i know and what I've seen…
Has anyone had this problem? I am trying to apply a smart material to a certain section of my mesh, defined through the colour ID map, but for some unknown reason, the material will not appear at all. If I apply a smart material which is not allocated by the colour ID it will appear on that section of the mesh though. I…
Hi guys, I'm wondering how to achieve crisp yellow line that goes through the large metal floor panel on the image below. I can understand if it was an RGB mask but it's quite crisp even for a 4k mask which is not very performant. Everything else looks like easy to set up layered tileable materials + decals but this…
Hi After I import the model from Marmoset Toolbag to Unreal Engine it does not load properly! Here is the screen shot from marmoset: Here is the screen shot from unreal engine: What should I do?