so guys back with a new project. This time i'm gonna try some organic work in this environment. So the scene is this ancient temple built into the trees. The spaceship in the scene is flying around exploring this new area. The green lines coming out the spaceship will be replaced a smoke trail. I'll be bring the trees into…
Hello! I created this scene for my student portfolio awhile ago and I was hoping to get some feedback before I move on to another scene. I'm newish to lighting and actually bringing things into an engine. Feedback on anything would be greatly appreciated! I created the textures in substance painter and designer, models…
Hey guys! So just made a new thread for a new project I'm doing. I'm working on a concept by the amazing Juhani Jokinen. So far I've blocked out the scene and have started making some assets. Gimmie any feedback you can :D thank you :D (only thing not created by me in this scene is the plants; just place holder atm :)
Just something i've been working on lately to refresh my low poly modeling. The scene has texture maps ranging from 128x128 to 1024x1024. The ground was not meant to be a mesh on its own just to help create the scene. All crits and comments are greatly appreciated! Poly Count; Faces: 1663 Tris: 3354 My reference can be…
Hi and thanks for dropping in this is a small environment scene i have been working on for a little while and i just wanted to get feedback after looking at this so long my self that i am not sure if i need to at a lot more to improve the scene but i appreciate your time and any feedback you can give me thank you for…
Hello, everyone! This is a scene I'm working on inspired by Kolmanskop, an abandoned town in Namibia where all of the buildings are filled with sand. I'm close to being finished, so I'm looking for some feedback because I know there is still some room for improvement. Most of the materials are from the Megascans library,…
Hellou =) I'm working on a short cinematic with some friends, and I thought I might aswell post it here even if its not strictly game-art, but yeah... here's a WIP of a robot head anyway ^^ Together with a test render of the first scene, but with borked UVs for the meshes, and some textured shot of the first scene. All of…
I'm working a small scene in UDK, and I'm trying to achieve a look similar to Geo-A-Day. While I have most of my scene working the way it should, the shadows are giving me issues. When building the lighting, all the shadows lose their faceted look. I've turned off lightmaps so that shouldn't be an issue. Any suggestions…
Hey there guys! After seomtime I finally finish one of the scenes for our game Asterion. I want to share it with you some of the process behind the scenes (you were a great part of it too) and see what do you think. Thanks a lot for all the help in the forum! And I hope you like it!…
Hi all, If say your goal was to create a photo-realistic render (not real time) of an interior scene would the objects in the scene need to be high poly or low poly? I understand that when making anything for games you would model the high poly, retopologize to create the low poly, unwrap, texture and then render. What…