Hi all,
If say your goal was to create a photo-realistic render (not real time) of an interior scene would the objects in the scene need to be high poly or low poly? I understand that when making anything for games you would model the high poly, retopologize to create the low poly, unwrap, texture and then render. What approach is used for archviz?
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I work a lot with interior scenes coming from offline archviz artists and can't help to notice unnecessary over use of subdivision values on models though.