We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
Just finished this little prop. At the beginning, I expected it to be done within 2 weeks or so, but things went wrong as usual - took me around 2 months.Thats funny as I've made all the modeling with UV and baking in 3-4 evenings/nights. All the critiques are welcome! (pleeease) More can be found on Artstation…
Hello everyone, We're looking for 2 artists to assist us with the Github Game Off game jam. We have already made a lot of progress, but we need 2 artists to help us create the worlds environment. Our game is currently based on sci-fi elements, in a 3D world. The project hours is flexible, as we all have other commitments…
Hello, I'm having a peculiar issue with exporting from Marmoset Toolbag 2. Some of the model renders correclty while some objects have a high glossy finish, almost as though some maps (roughness) were not exported. I've attached images and any assistance is appreciated. How it should be. (Wheel) In marmoset tool bag 2 Some…
I'm in dire need of a weapon animator for Empires, a released mod for Half-Life 2. You must be able to animate all necessary sequences for first person weapon animations (draw, reload, fire, go to/from iron sights) and must be able to compile the animations into Half-Life 2's smd format. Payment will be negotiated…
okay so one of the characters i made for resistance 2 is the star of his own show/ rap video???? probably one of the most bizzare things i have ever seen... i guess this is what moves units in japan.. i haven't decided if its the most horrible thing i have seen in my life, or the greatest...…
Hi everyone, I should have made this sooner I know. The Aneurysm Skin set. Was planning to make it a skin for every weapon in the game, but time is running out. So far after 4 skin ideas scrapped I got the demo weapons and base tools done. I will try and squeeze in a class or 2 more before the deadline. It's a hand drawn…
Hello everyone, I am working on a lighting art test for a game studio and am looking to get feedback. There are 2 rules: 1. Can't use any render engine indirect illumination such as global illumination. 2. Can't change the materials which are flat grey. Link to the image is below. Please let me know how I can improve!…
I have 2 models in max that i am working on,when i select one the inside edges of a quad disappear leaving just the outline of the quad which is what i want,but the unselected model displays all edges when i only want to see the outside edges not the line that shows the quad is made up of 2 triangles.Am i making any sense?
Hi guys, I have a problems with bake by name mesh in substance painter. The bake work properly for every piece, except for 2 pieces, I really don't understand. If i bake only these 2 pieces everything work, but when i bake all the pieces not work. I already check the name between the low and high poly. Have you some…