Hello,Was curious if anyone knew the type of filter the atomic Normal node uses inside Substance Designer. The Sobel Normal and HeightToNormalWorldUnits has a PP that illustrates better whats happening with the conversion from Height to Normal but the atomic Normal node I don't know what it's doing. Anyone have any insight…
Recently I've watched tutorial about redshift for c4d and houdini , and I keep seeing some node I couldn't find in redshift for maya like RS ramp、RS Abs 、RS color compositive.....and more , I just couldn't find those node in maya , why is that?need help please~
At what versions of Photoshop is the nDO Painter Mode available? It's a mode I am drooling over and I have a feeling I'll have to upgrade my version of Photoshop to warrant the feature. I'm currently using v11.02 and it's gotten me this far. CS4 is where I stand at the moment. I don't have access to Multi-Normals either…
If this is what it takes for people to start using the ESRB then so be it. It's sad this is how far it had to go before people took notice of it =. Hopefully when the clueless get caught up, this can be relaxed. [ QUOTE ] Soon were going to have a "War on Videogame Violence," [/ QUOTE ] YEAH games win! Hopefully England…
Ah I found it.. for whatever reason you have to enable nodes by clicking "use Node" why would you have to enable nodes when that is all the node editor is used for. weird but okay
It might be worth looking into the differences between legacy and pbr shader math. By legacy I, of course, mean lambert/blinn models. I make shaders quite often, for effects and simple things. The approach I use for building up any material is from a simple set of nodes - the core shading, then expand from there. At that…
Art is more fun? wtf?!? no I think the point is it's a lot easier to post some art as to post some code at online boards. coding is a lot of fun and there are a lot of coders outside. But if you're a coder you have to work longer on one "thing" before it's ready to be shown/used anyhow.. I would say.. give yourself a…
I wish I knew someone who knew Maya so I didn't have to post small questions like this but... Does anyone know how I can get the Create Mental Ray Node to appear? I'm trying to do an ao bake on my object and I can't switch to the Create Mental Ray Node.
I don't know if the tired old "spaghetti code" argument holds as much water as it has in the past. They rewrote the viewport code this time around. Their plans for the UI are fundamental shifts away from the old code max has been using. I don't really see them tacking on a bunch of new stuff but they seem to be replacing…
I had begun to mention this in another thread but I felt this deserved its own topic since I'm sure I'm not the only one to have had this happen to them. I attended a privatized Art School and earned a Bachelor's degree in early 2015. When I did my initial research, things seemed pretty legit, the instructors were current…