At what versions of Photoshop is the nDO Painter Mode available? It's a mode I am drooling over and I have a feeling I'll have to upgrade my version of Photoshop to warrant the feature. I'm currently using v11.02 and it's gotten me this far. CS4 is where I stand at the moment. I don't have access to Multi-Normals either but I knew that already.
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Yesterday, I was able to use Quixel Suite 2.0 pretty well. I had a mesh with a 1024x1024 UV shell. Everything worked as it should. The only thing I had in the dDO project was the mesh and a Material ID. I wanted to play with nDO Painter and create my normals that way. Worked fine.
This morning, I start a new file with the same mesh but I upped the shell to 2048x2048. Rendered out a new Material ID at the same pixel ratio. As it's loading, this window pops up....
The pixel ratio was the only thing I changed from last night to this morning. Loaded only the Material ID and the OBJ file. I had all three maps to bake. Unity 5 as my choice game engine. Let me know if there's anything else you may need to know about that I may have forgotten to provide in this post.