It's absolutely not necessary to go buy a giant workstation to make 3d models and hasn't been since about 2008. You can probably do the work you need to do on that machine quite comfortably - I used a worse one when I was working on first party PS4 titles. You may want more ram for zbrush but in general I'd suggest not…
Hi everyone! I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally. I’ve tried making small adjustments in Substance…
some how face book has infect the site now? okay, no more black and green i guess? mmm idk how i feel about this, has it always been like this and i didnt notice? not a fan of the (f)book. Your place i am just a visitor. face book colors? ooph. Also i liked how i was able to see the threads i already viewed can that at…
did you posted that on their boards? its sad indeed that it is so buggy (especially with the symmetry stuff, almost impossible to work with that ). I wish they would work on it again as well and maybe hire some xtra coder to do the bug tracking so that they can focus on core or new stuff. I could do the same video from…
Cool, that's good to hear. Weird how the 3/4 trick fixes the problem. I vaguely recall a coder here talking about how sudden switches of normal direction (the rorshach seam) can cause lighting headaches. He also asked for unique UVs for lighting fx. Sorry about the techy bits. I'm still coming to grips with this mirroring…
Our max exporter at Whatif would do some funky shading when an object had no smoothing groups... not faceted, it was like a single SG but really f'd up. Apparently Max was sending out weird mesh data if there were no SGs at all. Coders said it was all max's fault. ;) I found a pic. No SGs on the left, separate SGs per face…
those jerks at the cable company said they were gonna come fix it today but never came, we havn't had the internet all weekend, hopefully they come tomorrow. how do you all cope when the net goes poof? leave me nice msgs!!!!
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…
Trying to export my character rigged in biped to fbx to use in unity, but I keep getting this error. Warning: Unsupported 'By Layer' mode (14) The FBX plug-in does not support objects set to "By Object" mode in the Object Properties > Display Properties group. These objects are exported as "By Layer" instead. You can…
That's a very broad generalization - borderline trash talk. Too slow for what? Material managers? UV tools? Exporters? Auto-riggers? I have worked on everything of that except the latter (rigging is not my thing) and I've never had any performance problems what so ever. The real benefit is that developing tools with PyMEL…