Had my interview with part of Microsoft Game Studios yesterday (Turn 10 Studios) and I got the job! Woo! I should be moving to Redmond by the end of next month. I'll certainly have to hook up with your Seattle area pcounters for a drink sometime. :poly128: :poly128: :poly128:
Finished up my first 3d character. This was a great learning experience and I can't wait to move onto my next project. Credit to Nivanh Chanthara for the concepts that I worked from. Crits welcome :) https://www.artstation.com/artwork/8NKZx ^^^Link to artstation if you want to see the marmoset viewer.
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
I'm trying to blend two layers together but I can't get the look that I want. I want to blend a layer of dirt with a white canvas background and this opacity gradient effect is ruining the transition. How can I fix this?
Los Angeles, CA Codename is an independent game label. As such, Codename supports and nurtures independent game designers and provides a development environment that excels at delivering interesting, unique games. Codename provides a space for experimentation, where the labels small-teams and individuals explore their…
Ah. glTF allows you to store separate animation tracks, but you will need to use some code in your target renderer to play them all at the same time. Just recently, a former colleague recently wrote his own glTF extension to dynamically move the clock hands, according to the viewer's local time. Here's a…