That all sounds great, I can not wait to see it. :) I spoke to Belisarius Cawl the Adeptus Mechanicus Tech-priest today and he said! "By the Omnissiah’s sacred gears and the holy rites of the Machine Spirit, I consecrate this message to @jbeck3d. May your cogitators hum with flawless precision, your circuits burn with…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Greetings, Bit Fry, an independent game studio on the seacoast of New Hampshire, is looking to hire a freelance, hard-core graphics coder to work on custom shaders and custom rendering tricks within our current next-generation (PS4 and XB1) game production. Remote work is absolutely OK and in any time zone. We're happy to…
Hey guys. I was just curious about something: I've been doing some shaders with custom code recently. And from what I hear you probably wouldn't want to trust UDKs material editors instruction counter to see how much your custom nodes "weigh". So I was just curious, how else do I track shader performance? I had a kind soul…
Hello everyone! I posted my first character model here about fifteen years ago as Cheshire so I thought this might be a good place to post my first Mobile Game as well. Tubby Tabby is a family friendly game I made with three of my friends and we would love some critiques on our first game. The game is a $0.99 game so here…
Lighting inside of Unreal engine can be super hard. It can be frustrating not understand the different menu's, options, and settings when it comes to creating lighting. There is now a simple course that will help walk you through real world examples of not only how to make your lighting more beautiful but also to learn…
Hello Everyone, My name is Ron. I just want to take a moment to introduce myself. Over the next few months I hope to work with a few people here to create new player models and weapons for a Q3A mod that will be very similar to Urban Terror. The first mod I started coding has the same game physics as Urban Terror, but will…
Hi, Is there a way to force UDK to go to a lower LOD sooner with the landscape system? I don't need it to use such a high LOD as far as its drawing it atm. Anyone know? Thx!