Hi. I am new to substance designer and I am having problem opening this free .sbs file. Its sci fi looking design however when I load it in the software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get any good result. the first…
Hi. I am new to substance designer am im having problem opening this free .sbs file. Its sci fi looking design however when I load it in my newly purchased substance designer software it doesn't turn out as expected. theres a lot of 'legacy' symbol next to the nodes in there. I tried tweaking here and there but doesn't get…
Hey there, I'm following along in a beginner's fundamentals tutorial from Pluralsight, It's a great tutorial and I'm understanding the concepts as they come. However, something is going wrong in my run through. This gif is of my cube https://gyazo.com/10218081cd7d08607a2a84806944b86e My node tree or whatever, sorry And…
I dunno if this is a good idea for a thread but its seems like a fun idea at this time. Make you own L4D scenarios you think would be fun. You first need to start the wheel up, (because everything is broken when zombies come ) and defend the base of the wheel until it's all good and ready. Only two people can fit in each…
Depends a bit on what you plan to do with the window, will there be steam coming out of the cup etc. (might get a bit much as you'd have three regions of interest). Perhaps throw a light in there to get a better sense of the final scene. Nothing that needs changing right now, but the overlap of the crank with the edge and…
Visit Our Website • Like Us On Facebook • Follow Us On Twitter • Subscribe On YouTube What is Legends of the Brawl? * 4 player co-op action & platforming mayhem set in the early 1900s * Brawl as historical badasses including Teddy Roosevelt, Nikola Tesla, Lizzie Borden, HP Lovecraft, and many more! * Super Mario 3D…
You may want to try different wrap modes in the shader: repeat (traditional texture tiling), clamp (edge pixels are stretched out beyond UV 0-1 space), or mirror. More info and a pic: http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Address_Modes
Not to resurrect but i wanted to add to the thread. We probably hit the limit, any increase at this point is negligible, VR would be next gen i think, taking that into the realms of realism is what i'd think would fall under next-gen for me. I mean f- realism i really want to see a well stylized game using the world of…
At its core I believe it goes far deeper than just the physical and artistic make up of the character. Rather its what the character does to you the player thats important...as from a design aspect, its what generates the emotional response required to actually care about that character...and care (whether they are the…