Hey gents, Just finished my entry for a contest on PaperWingsPodcast, I didn't get to have the level of polish I wanted and there are plenty of issues in it, but I think I did an honest and good job on it and it actually surpassed all my expectations at the end. I'm still currently working on it so feel free to C&C.…
Requirements: I would prefer the model to resemble this kind of artstyle. https://brontothunder.artstation.com/projects/2exPyWe can decide on a payment via e-mail.Email: Connor90123@Outlook.com
So as the title says it's about time i put up my portfolio (even if I'm still finishing stuff it's no use if I don't even start looking for a job). I tried to keep the layout as simple and clean as possible with some minor embellishments. Crits on design/color scheme/usability are really welcome. Then I do have some doubts…
Hey everyone, I'm the lead 2D designer on the Project: Arkangel mod for Halflife 2. It's a Goldeneye themed mod for the Source engine. We're looking for talent to help us realize our dream, making Goldeneye live again. The mod is going to be a healthy rejuvination of the original game by Rare, with all the maps, weapons…
Hello! I don't want this thread to get too technical, so if you guys are down for it I'll keep it out of Tech Talk for now and in GD. I have some rather high-level thoughts & questions about developing for the UDK (iOS) and am hoping a few of you might have the answers. First off - When, if ever, is programming needed? My…
Refinement and study, taking breaks and coming back and realizing things might not've been that great, decide to redo them or not, move on most likely till you get it right or become homeless. 1st thoughts you are right there for this piece, just some more loving to them rock crevasses <the linked image is what I'd like to…
Hey everyone, hope all is going well for you! I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost. Basically they need to have upward movement, but only to a certain…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…