I made some trees in max. They're scaled and positioned properly in space. When I bring them into unity everything seems fine, and if I place them as individual meshes, everything seems fine. But if I try adding them as a tree, and using the "Place tree" tool, all of my trees are rotated 90 degrees. Heres a screen.…
Just uploaded my first tutorial contribution, open to suggestions / feedback. It covers creating a custom lit character shader in Unity using a node based system. In this case shader forge but could just as easily be applied to Strumpy or UDK's node system. [ame=" https://www.youtube.com/watch?v=kSfHFApl6PI"]Unity…
Hey there, a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues): When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss map into an RGB or A-channel of another map or is it possible to change settings to export it separately? Or is it not…
I'm trying to follow a tutorial on DigitalTutors, the tutor is using Unity 4 (bottom of image) and I'm using Unity5 (top). The image shows two curious issues; that Unity 5 (Top) now has a skybox and also darker environment lighting? I have no lights in the scene. 1) How can I delete that default skybox? 2) I'm guessing the…
The Depiction Engine is a Free and Open Source asset that adds multiple features to Unity. * 64 Bit Transforms(Think solar system sized scenes) * Geo Coordinate Transforms * Procedural Planet Framework * Support for GIS data such as Elevation or OSMBuildings * Spherical Terrain * Javascript API for WebGL builds * Much more…
Hello everyone! I am developing an asset (low poly digital Twin) for VR (in Unity), with LOTS of parts…meaning the UV space will contain a lot of islands etc. In the scene, it will mainly be just this asset. I created the asset implementing Atlas maps and for a 'few' parts with a pattern they had their own unique UV space…
I guys, I am working on a project that is running into a few snags. Hopefully some of you can help me out with your wisdom that you have acquired over the years. So what am I trying to do? I have a human character that I have modeled that I want to bring into Unity and apply to our game. The way the Coders have set it up…
We started looking into Unity at work (mobile games developer, VisualDreams) and I thought that I would try to get up to speed with it by doing a simple hand painted dungeon. Diffuse and lightmaps only. I just started creating some simple tiles and textures. There are some lightmap seams and since I haven't made something…
As promised, some more shots with breakdowns. (image heavy!) I tried to optimize them as much as possible but if it feels too heavy let me know please. beauty shots from unity game mode zbrush sculpts unity standard legacy shader modified for tint mask support. (possible to quickly change roof colors) huge amount of…
I am not sure how best to import a rigged vehicle and series of animations into Unity. * Can I create dummies and then simply use the 'Select and Link' tool? * -- Or do I need to use the Skin or Physique modifier with bones? * Will Unity interpret Animation Layers as separate animations? I am, of-course, using FBX format,…