a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues):
When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss map into an RGB or A-channel of another map or is it possible to change settings to export it separately?
Or is it not exported at all? In the Suite there is a tab for it and I would like to pipe it into my shaders in Unity. Do I have to manually extract it from the Quixels own PSD backups?
Thanks in advance