Thought you guys might enjoy these. : ) http://www.webdesignerdepot.com/2009/11/mind-blowing-hyperrealistic-sculptures/ Really like the large ones. Must be pretty surreal to see in person. Edit: Some previews.
Hey man, all your weapons look cool and fairly realistic. However I can't crit you until I know what you are going for game/realism. Post some wireframes/unwraps/textures.
Anyone has any tips/tuts whatever on this? Im doing a Lara Croft for my portofolio but so far i cant get the right style of texturing to match =/ i got the textures out of the game and placed them on my flats as a reference and to see if i have matched the style.. so far no luck =/
It was meant to be realistic, but it seems I am forever cursed by my realism attempts looking stylised, so I suppose it'll end up being some weird hybrid. I can live with that haha.
Hi everyone! I've started working on the new project based on my own concept art :) Really excited about this one! You're more than welcome to share your thoughts and ideas. Here goes the character
I'm glad you mentioned casual games, because I actually think they're really relevant just because of how different they are from the rest. I would consider something like Peggle or Zuma art, at least as much as something like Mass Effect, despite their huge differences in approach. In fact, casual games are where I see…
The hands still strike me as lacking bone structure. You probably sculpted them in open position, but without a pretty good rig its hhard to get realistic curling. Same issue I had with Durga that I didn't fix. I have no idea but I wonder if its typical in high end character studios to have a blendshape correction to get…