Hi Everyone, I put together a tutorial covering my workflow for a 3d scan based rubble prop. It is intended for people who are new to 3d scanning but familiar with game art workflows: http://www.alecmoody.com/rubble/
Hi, I liked "Axel the Axe" a concept art performed by Jeff Chen and I decided to made the game prop. Here the 3d model: Marmoset 3D Model: https://www.artstation.com/embed/25111650 Original concept art: "Axel the Axe" concept art by Jeff Chen: https://www.artstation.com/artwork/ExNav
I created this prop as a means to learn some new software and workflows. Modeled in Fusion 360, Low-poly and UVs in Maya, Baking in Marmoset Toolbag 3, Texturing in Substance Painter Comments and critiques welcome, but I'm calling this one done so I can move on to my next project. :) model
Had a productive weekend: These are done as level props and will have to be re-worked once they're thrown in the engine (HL2) to comply with the physics engine. Was really fun to make 'em.
Hello guys, I would like to share my recent quick prop works from last three sprints with a group of talented peeps. Each of them done within few hours. The idea of the sprint was to create something from scratch to presentation ready within one day. I really enjoyed the sprints which helped me to evaluate myself better. I…
Hi Polycounters, This is my portfolio: http://www.george-cochrane.com I'd love to get some critiques on the site and the content as I'll soon be looking for a job as a prop & environment artist. Thanks!
Hey guys i have been trying to make a simple office environment, i have been struggling to get the props the right size and look good. Is there a way to make tables, chairs etc etc scaled right size??