was supposed to drop this stuff in here a while ago.. whoops..
most of this stuff you've already seen in the 'what are you workin on thread... got a few other pieces that aren't ready to be shown off (maybe i'll toss 'em in the other thread).
started on the temple model this weekend, hope to get the building itself done, though not to a finite detail level (gotta set my goals low so i amaze even myself!)... currently comes in at just about 1700 polys.. i'll link it since, like the sake keg, it's a big image. http://www.studioflaagan.com/images/3d/temple/temple2.png
more stuffs... those with two models in the scene means the more detailed version is a hi poly model for normal mapping purposes..
things like the floor mat will (hopefully) be able to have ragdoll-ish physics like the mattress.
thinks like the windchime and the wall scroll will have engine-based ropes holding them up / together, with the scroll subdivided for ragdoll-ish interaction possible...
Replies
looks well thought out ... nice job!
canadian
good job
banging the gong would definitely be cool
most of this stuff you've already seen in the 'what are you workin on thread... got a few other pieces that aren't ready to be shown off (maybe i'll toss 'em in the other thread).
/end singing.exe
Looks awesome. I wanna do the normal for the bell. Mainly 'cause I've never tried normal mapping before. hehe.
http://www.studioflaagan.com/images/3d/temple/temple2.png
http://www.studioflaagan.com/images/3d/temple/temple4.png
things like the floor mat will (hopefully) be able to have ragdoll-ish physics like the mattress.
thinks like the windchime and the wall scroll will have engine-based ropes holding them up / together, with the scroll subdivided for ragdoll-ish interaction possible...