First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004…
Hi, I had posted this already on the UE forums but didn't receive any answer. I feel like this is a typical issue though, so I hope somebody over here will be able to provide some tips. If you look at the attached Image, you can see that at the first image (Flat normal) the ceiling edges but also other edges have strong…
Is it Dynamic? If yes - check temple level from epic, they have solution with regular directional light for additional sky bounce. If static - You could change indirect values in dominant light properties or simplest is just add extra bounce lights. You can use additional lighting channels for bounce lights and house if…
Hello everyone I've been building an environment as part of a Final Major Project at university, and I'm running into an infuriating lighting-build glitch. Please see the images below. The first image is with no lighting build, IMO it looks the nicest!. The second image is what happens when I build the lighting on 'medium'…
Light for Visual Artists: Understanding & Using Light in Art & Design Color and Light: A Guide for the Realist Painter [Paperback] Maya Studio Projects Texturing and Lighting I really like the books above and if your looking for more on lighting TDU has a great course on lighting i took. And On digital tutors look up my…
I have a Point Light in my scene that has a Red X over it. Now I assume this maybe a common thing. I have 3 other Point Lights that are the same thing duplicated from the original and the 4th has a Red X over it. I've deleted it and tried to duplicate from all of the other Point Lights, but the Red X shows up all the time.…
Ok so I'm getting a strange problem where if I bring in a tree I made it looks fine.. until I build lighting. Once I build lighting the whole thing goes daft on me and looks terrible. Left: Unbuilt lighting. Right: Built Lighting. https://gyazo.com/0b4c6351111984bda78a697e7ef45b8f I would like trees to have the leaves like…
But that's what's supposed to happen, the environment lighting is supposed to interact with the character -- this is the only way to create a mood / atmosphere. A dark scene with a green fill light and bright yellow rim light, for example, it will affect your palette but the player still has the dark and bright hints to…
Something I'd like to try is to vertex prelight a level Im making, beacuse of the ease of tweakability in the lighting, and the lighting I'm trying to achieve is tricky. the problem is the engine doesnt support vert prelighting from an external source (it can only calcualte its own which isnt much good for what I want)..…
What is the best way to create ligthshafts in UDK. I know there is an option to enable automatic lightshafts for Lights and Dominant directional lights, but that is not the kind of effect I want. That effect is only visible if you look into the light, I want to see the lightbeams coming through windows/holes and shining…