Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…
I like the pricing model of GameTexures.com where there are different monthly subscription pricing tiers based on the maximum number of textures that can be downloaded per month from the library. This nicely solves the data bandwidth and storage costs since the subscription price varies based on the maximum data that can…
I will start by saying I am NOT a material expert in anyway so this is all on me, meaning, my ignorance is creating this issue. I am wanting to take two full materials that are each a type of aged plaster wall. In order to break up the texture tiling using just one material, I want to be able to control the blend of 2…
https://www.artstation.com/artwork/Krqrox This is a project that I've started 1 year ago. I wanted to learn everything there is to know about modeling (especially the bases of SubD modeling and topology), optimizing for real-time, unwrapping, texturing, lighting and rendering. It took me a long time to finish but I learned…
UPDATE: I've been working on adjusting the wear and tear across the whole gun, and trying to add a few more visually interesting bits on the larger shapes of the gun. I made the discs at the front scorched-looking so that they match the surrounding metal, and finally just did an overall pass to make sure the metalness and…
Hey Guys, I decided a couple of weeks ago to make a mech with a small diorama with the aim to choose something smaller outside of work so I can focus on quality and not lose interest. The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial…
The visual development that Frederick Gardner had in SCOOB and The Iron Giant are other huge references (dashboard). I didn't have 1 main Jetson reference. I just needed to capture the perfect or near-perfect silhouette and add details from there. PBR in Arnold for stills and maybe into Unreal to add simple functionality…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Neat, looking good so far. Do you have a mood board? Which are your primary references? Are you aiming for semi realism, or more painterly PBR, or? Would be good to add a few more cameras, help you flesh out the scene, see it “in the round”.