Sup guys, It took me a week to get to this point and I'm a bit lost. Most of my 3d experience is just in 3d sculpting so figuring out all the technical stuff to go from sculpt->dota2 took me way longer than necessary (it really wasn't that bad just time consuming). I abandoned half way through texturing because I'm pretty…
ok on closer examination - you just iterate based on the number of steps chosen somehow. If you want to be able to choose 8 iterations over 360 degress - reulting in a ball every 45 degrees (8 balls worth), you need to take 360 divided by the number of steps, and use that angle with your iterator as the offset to the new…
Here is an update on her so far! I tried Marvelous Designer for the pants, but stopped using it very early on due to frustration. I'll have to learn it on simpler item of clothing than cargo pants haha. Got to retopology and uv mapping, and have excitedly started texturing! Skin and eye textures are by far the most…
Really loved the art in the game, and thanks for providing so much detail into the development! The most impressive aspect of the art in the game to me was the composition of everything. At first when playing the game it feels like a great looking game with some cool looking stuff, but as I played the game more and more,…
well that is the point i have no frikin idea how to do good hair, as you can see on the beard xD there are tutorials and everything, but i didn´t find any ones that were realy usefull. i will be iterating on the beard as i go forward, i know it can not stay the way it currently is. it is made up of 2 chunks, one makes the…
I think the consensus here tends to be that you should generally not have untextured/incomplete work in your portfolio. It gives the impression that you're not able to carry through and finish projects. Unless a studio is looking specifically for someone to do modeling only they're going to want to see everything, HP…
Hello Polycount! Due to intensive month I was not able to begin my contest entry before yesterday. Currently running full steam, powered by energy drinks after a little less than 30 hours of staying awake. I decided to make a crown. And everyone knows the British crowns have the most style. Definitely fit for a king.…
Hi! I decided to jump on the kf-wagon and try my best, noticed almost all the current submission follow some kind of "real world" reference, so I thought why not go the crazy way and try to give some more medieval-fantasy elements to the game, there is already a knight guy, so I think this will fit the style properly. I…
Hello, my name is Anton Yushin. I am a 2d artist. I have 3,5 years experience in creating 2d graphic for games. Now I'm open for freelance work for your projects. I work in realistic and cartoon style. What I can make for you:- Character concept art;- Illustrations;- Icons for your game;- Quality icons for store; Full…
We have a few different branches in perforce for different stages of production, we have a main branch everyone commits to for the game project, and then we cherry pick changelists over to a QA branch, then that goes to a Release branch. We also have longer term goal branches for people to work in for big updates. All of…