this is kind of a loaded question. Was it easier to get items into the workshop a handful of years ago? Sure, there were way less people doing it then. Is it impossible now? No, but it is much harder. If you want to start making strides towards seeing your items in game, I'd probably recommend doing a 2 or 3 pieces and…
Hey, I'm a relatively new 3D artist whose using DOTA 2 item creation as a learning tool. I'm here to help with my development by getting advice and feedback from you fine folks. You should know that even though these items are small scale I'm a huge perfectionist and quite ambitious so things take a long time until I'm…
Hey guys, I just finished and submitted my first item to the Workshop. It's a glaive for Luna. Here's the Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=267670738 I plan on making more items in the future, so I'll update this thread with WIP's when the time comes. Here are some screenshots of the…
I'm working on a Quake 1 map called Monastery Gardens for a while now and have released it as beta one week ago. If you play Quake 1, I would love to get some gameplay feedback (item placement, enemy placement, encounter difficulty, map layout). You need to have the Copper mod installed and use a modern engine port like…
Hi all! I'm expanding the DotaHattery to include a list of Hatters (artists), their in-game items, and their latest workshop submission http://www.dotahattery.com/hatters. I've added a bunch of you from Twitter (https://twitter.com/dotahattery) already, but if you aren't on the list (and would like to be on the list),…
Hi friends, I am just a beginner and recently have started exploring about making dota 2 items, I have many things in mind all information is getting mixed and confused but somehow I have sorted it out, adding particle effects has drawn my interest greatly in the subject, please can anyone tell me few things regarding this…
Thanks! The idea with those last year was to make the wallpapers as a kind of marketing for the workshop designs. Months after TI4 it occurred to me that there was potential to do loading screens with them; though the majority of loading screens are either valve-made or paired with a specific set. Really I'm not sure if…
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Hi everyone. :) This is the final post for this project. What started as an early blockout evolved through several iterations into a fully realized sci-fi atrium environment inspired by the Presidium from Mass Effect. Throughout the project I focused heavily on making deliberate design decisions rather than locking things…