updated my page with the final lipsync project. http://www.jeremylindstrom.com/wip/400_facial_anim.zip any crits appreciated again as seen above it was a single nurbs sphere head with no ik or anything just using blend shapes for the mouth shapes.
Added is the upgrade v03 of the Ekko rig. It includes a read-me for UI setup for mirroring and IK-FK swapping. Have a good one and happy holidays! https://drive.google.com/open?id=11xK_Tzm5QywGpd69MrBGAIAGiDNiZRWG
Yeah, they did an amazing amount of tech and artistry in this game. Here's an interview (originally in Japanese) about some of the tech, including info about the Colossus' and Argo IK... http://wiki.polycount.com/wiki/File:Making_of_sotc.pdf
One of our Animators is working on implementing the IK movements into the animations this week. We're also researching other Kickstarted projects like ours to see how they did it. Still looking for more people :)
I put up my first workshop items on tuesday! It's an ogre magi set from one of ike's concepts: The collection can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=155447466 Let me know what you guys think!
I need to scale an entire scene down in max 2009 from 0,0,0. Usually this wouldn't be a big deal, but there are skinned and animated objects in it with IK solvers and the like. Need to do this with multiple files without breaking anything. Ideas?
Hey guys I joined a little late but I can do this. I'm also just using the normal human IK rig that maya has. I will have more stuff up at the end of the week.
Update: I managed to find some solutions but one still remains. When trying to bake the IK handles down, they screw up and break. No idea why. Both hands hands are constrained to a prop, they should bake out fine.
Perfect info, Thanks so much!! I will totally get some anticipation in there. I also got feedback that I need to make the hands less "IK"-y at the end when he takes a breath from my teacher.
https://mail.google.com/mail/?ui=2&ik=30237e75db&view=att&th=12fbfd8d11213b2a&attid=0.1&disp=inline&realattid=f_gnbld2qo0&zw Hi, I'm seeking feedback on the creativity of my character and any colour rendering tips.