Home Technical Talk

Scaling entire scene?

polycounter lvl 11
Offline / Send Message
LEViATHAN polycounter lvl 11
I need to scale an entire scene down in max 2009 from 0,0,0. Usually this wouldn't be a big deal, but there are skinned and animated objects in it with IK solvers and the like. Need to do this with multiple files without breaking anything. Ideas?

Replies

  • r_fletch_r
    Options
    Offline / Send Message
    r_fletch_r polycounter lvl 9
    Not going to be easy im afraid. may i ask what the target is for the scene. render or export?

    if its render you could point cache the skinned meshes. I would avoid scaling rigs unless they were designed for it. Object level scaling usually send them into a seizure.
  • Warheart
    Options
    Offline / Send Message
    Warheart polycounter lvl 17
    You might be able to do it by exporting the whole thing through FBX and setting a scale factor. With FBX you can have it "bake" the animation (i.e. one key per frame) to get around rig/IK problems.

    Of course that is assuming you don't need to edit the file again after scaling it.
  • sprunghunt
    Options
    Offline / Send Message
    sprunghunt polycounter
    You could try changing the units scale to a different size then changing it back.
Sign In or Register to comment.