While a bit fatalistic, the article sure sums up a lot of not so distant problems we are going to face. The only solution is (in my opinion) nuclear power (for energy) and biotech (for carbonhydroxy based chemestry). "Renewable" energy sources (like wind power and solar energy) are are actually a completely wrong concept…
Arma 3: How to make and import custom textures into Arma 3 via Editor - Bing video quick search i see at least five tutorials like this ^ I skimmed through a couple and it looks like most vehicles are using a single texture image for most of the body. Probably other parts use another, and of course there is extra decals…
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Thanks for the responses guys. I just heard with other engines like Unity you can instance around your Maya objects and send the entire scene as an fbx file and it will sync 1:1 with their engine. Never used Unity so I dunno if it's true, but it sounds awesome. Started blocking in UDK. Uglier than Maya atm. Another…
why i am really a fan of this is also to be able to receive critics and exchange over a longer period of time than just a month for "noobs" the challenges here are super challenging actually and i doubt that many hobbyists are able to do them in one month to me it seems a 2month extension would really not harm the…
I would drop the church of the damned matte, its really flat and looks really photoshopped. I would also drop the portrait and worm baby they dont look anywhere near the industry standard for 2d work so i wouldnt let that impression get in the way when an employer is looking at your work. the ice cave should be dropped…
Swizzle's pretty much dead on. Although, I think enviro stuff is easier to break into for different reasons: 1: It's not as glamorous, so there's usually less competition... 2: Environments require a lot more non-aesthetic decisions to be made. It's certainly not any easier overall than making a character (though, I think…
I'm at a bit of a loss as to how to approach the texturing of the buildings in this scene I've been working on. I want it to be portfolio worthy and I also want it to show that I can texture buildings using work ready guidelines. The problem is, I'm having a hard time figuring out what the general method is by looking at…