Hello, we are looking for a 2D artist to draw models according to the assignment, where everything will be specified. These are simple drawings, see here is a small example, this is how the drawing should look with the text. https://drive.google.com/file/d/161VnX-pOic4-ntmL42wili5r8wdOZsmW/view?usp=drive_link Thank you for…
I am a small time game developer , and i am currently developing a fantasy action adventure RPG type of game using Unity. I am needing some good quality 2D sprites both human and non-human, to be created and animated. I would like these 2D sprites to be hand-drawn game art if possible, I would prefer the sprites to be as…
I'm trying to teach myself to draw and I'm currently focusing on perspective drawing in Photoshop. I have a few PSD files that can be used to generate 2 and 3 point perspective grids but I was wondering if there is anything to do this in the form of an application or a Photoshop plugin? It would be great to have something…
scrolling texture on normal fixed polys and fresnel opacity falloff, quite cheap to draw. pretty much (actually all) all my effects are done with scrolling uvs, layered shaders and some funky alpha settins danr- yep your right, although i have seen big candles smoke quite a bit in damp surroundings, but yeah maybe a slight…
Hey man, heres a few things I do to keep things straight in PShop when I'm working on building concepts (most of what I've been doing here at work, so I've had a little time to come up with a process) 1.)Lay out your horizon and vanishing points using guides, as they can be dragged far off the canvas, and will remain…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
Been a long time since I updated this, I see some pictures are broken :( I'll try to make sure that doesn't happen in the future. So I started life drawing in September and I thought I'd post up a few images of how its coming along. The time drawn for the images vary from 15 mins to an hour, I'm really surprised at how…
That's a good point, Eric. Indeed, very good. Stopping trying to see the book in motion when seing the movie.. Thorgal! YES. One of my favs of my loved comic books of the times..Some preference by "The three ancients..." or however is traslated to english...That polish guy has a way to draw that is interesting. I probably…
Look at the darkness of the line you used around the eye, on your drawing and the picture. Both black - good. Now look at the shadow side of the nose on your drawing. Very light grey. Now look at the picture : pitch black. And finally, look at the dark line you drew at the junction of the lips. Black. Now look at the…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…