Your Eotech seems to be a bit squashed: http://mikonos.globat.com/~joeworld-online.com/news/uploads/fig_18_eotech_holo_scope.jpg good ref: http://www.pixagogo.com/2722774636 like bert said, the overall texture is way too random with the dirt. the chipped paint looks ok. hint: the fire selector often leaves a circular mark…
I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
There are tears as the model ages, but no real wear. I'd expect some wear on the tops of the armrests and the seat, especially near the center and the edges where the legs would rest. The horizontal slashes in the front of the armrests don't really work; they really wouldn't see much wear. The alpha on the cobwebs in the…
Hi everyone, I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush. I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m…
Really solid lowres model, though. I can't fault the design. The hammer seems to be missing tons of detail. Also, the thing is damn near pristine. Things don't even come from the factory looking that nice. Add some slight discolouration, even a prized object is prized for a reason: history, wear, tear. Even if all that…
Hello! I'm in my final year at University of Derby and we are creating a game as a team project for the next 12 weeks for one of our modules. The assignment is to create a 2-player co-operative game (at least a polished portion of it) based on the topic that has been set, which is "Escape". We are hoping to use this as a…
With the Side-Scroller Beat-Em-Up challenge scheduled to end in about a week, I'm curious when we're going to hear about the upcoming character challenge as promised in the original Choose Your Own Adventure thread. I know Comicon is supposed to wrap up pretty quick here and people are feeling pretty fatigued from it, so…
Hello everyone, I am Miki and I have been creating 3D animations with Blender for 2.5 years now. Before that, I worked in the photo and video industry for 2 years. I currently also work as a freelance 3D artist and occasionally get commissions. After a while, I realized that my strength is definitely in modeling. I find it…
Hey my name is Matt, I am a 3D artist based very close to london. I have recently finished my BA in Computer Games Modelling and Animation at the University of Derby which I achieved a Second class honours, upper division (2:1). My resume can be found on my portfolio, it shows my background within the video games industry,…
I've started on my showreel and branding and I am also mid way through creating a low poly version of my car from the end of my first year at university, its something I did a little of a while back, but I started again so now I have this: Password: port https://vimeo.com/282992171 This is the low poly version compared to…