Signed :) Because of prebaked final gather maps and possible flickering i would avoid mentalray or vray for animation. And arnold is really easy to set up.
Joe, i think this is set up for Arnold renderer, which does a stupid thing where IOR is for dielectrics and specular is for metals. pre-rendered tech is dumb. lol.
Sylvester Stallone, Jet Li, Dolph Lundgren, Jason Statham, Mickey Rourke, Arnold Schwarzenegger, Bruce Willis and Danny Trejo The most awesome film of all time...
You can achieve the look of a high poly model using the rounded edges node inside of Arnold Render. Take a look at the documentation here: https://docs.arnoldrenderer.com/display/A5AFMUG/Round+Corners Hope this helps.
Hi everyone, here is my last indoor environmental artwork. I'm planing to use it to my effects class. Any comments or Feedbacks ?? I used Maya, unfold 3D, Substance Painter and Arnold.
Some of my 3D projects! Models created in Maya, Zbrush, Substance Painter. Rendered in mental ray and Arnold renderer More project here: https://www.cgtrader.com/jackfurneri1984#tab-cg
Hello everyone. :) Here are some highpoly models that i made when i worked on Mirror's Edge Catalyst. Hope you enjoy them. Rendered in Arnold for Showcase.
Personal project of a stylized man, based on the great concept of Chao Teng Zhao. High poly in Zbrush, Retopology and uv´s in Maya, texturing in Substance Painter and Render in Arnold. Composition and color correction in Photoshop.