Welcome to PC new guy, I will try to answer your questions, even though they have already been answered I think I might be able to provide some insight. Your questions in a grand sense is: How do I make items for TF2? Ok to answer your question in very simple terms you do this. First you get a modeling software, this is…
atm, i haven't had time for a full review of all of this thread but for now what i saw quickly was her hair might clash with the "dark look" of the body suit. Unless you dye it or something, that is all i got right now. Not saying you have to but it might end up looking like you would have to change the entire "Color…
I can 'reset editor material slots' but I would like to delete all material from scene that my object in the scene will be clear with default material?
@Brian thanks for the input, you are definitely right. I've just updated it a bit with a different layout that starts with images right away without any clicking. Not sure if it's any better. Maybe I will ditch all of that and just dump thumbnails of all of the images on the main page
This question is actually composed of two options: 1. Is it possible to merge all the various object maps (of say the Albedo) into one map? 2. Is it possible to merge all an objects maps (Albedo, Gloss, Reflection etc.) into one map? I know in the second one it wouldn't really make much sense because I would lose the…
I'll miss Nullsoft and all, but Winamp is pretty much perfect for me in its current incarnation (5.05). Can't really think of any bugs that are bothering me or features that are missing. 5.05 in classic skin mode is light on resources and does everything I need it to do. Global Hotkeys, Jump to File Extended, and the media…
Hello all, This problem of mine has been going off for a while now when just making simple IDs for my models, It keeps leaving some out. I'm getting tired of it and would like to try find the answer. Result Source I've search time and time again for an answer to no avail! Any help here will be greatly received.…
This is straight from the website (oh and if you've worked on a nex gen game, or have experience with unreal engine 3, your ahead of the game) : Character Animator TThe animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences. All Character Animation Candidates must…
Long time... no post! It's been a while since I was here but as I'm starting a new project any feedback would be ace. I've had this one on a back burner for a while but it's got the better of me now so moving forward with it. Started by collecting some images by Liam Wong and the went on to find some more in the same…
Sorry, I didn't read your reply properly kawe you're basically saying the same thing. I think the tool to make the normals all face the way is under Normals>Conform. n88tr, if you find it is backfacing polys give that a go, along with edit>delete all by type>history, and modify>freeze transforms