Super Sampling is bringing a high-end Anti-Aliasing and image quality improvement solution to Unity! SSAA takes only one minute to set up, comes with easy, convenient controls and scalable quality. Just add the script to your camera and you're done! Super Sampling provides outstanding image quality and removal of ugly…
A couple ideas I've heard echoed a lot amongst 2D guys (Noah Bradley, Feng Zhu) to avoid common pitfalls are: 1. Use more reference 2. Do more thumbnails 3. Spend more time on the piece 4. Drawing is very important, and a solid drawing is a very good foundation for a painting 5. Fundamentals (Anatomy, perspective, values,…
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
In the above example, some companies are just draconian in their practices. I'm not against 2nd hand sales or lending games to friends, the whole thing of licensing is BS, i agree, if i'm going to pay so much money on a piece of software, I want to be able to use it without worrying about losing it. I'm against the large…
Hey! A few things to think about: You could move your camera to screen left so that you can get a stronger silhouette, making the shark shoot a target that's close to the camera without being directly behind it. You could get stronger action lines going in your poses and make the action more dynamic. Having the character…
I've never really been impressed with Halo's world design. I think they are stuck in a rut of designing an early xbox title. I'm not sure if they use their own level editor and it is holding the team back or if they keep shifting the poly budget in favor of the characters. But everything in the world around them looks like…
Usually a separate bone is added for hard items like this. Link the pad's bone to the upper arm bone, and weight the pad 100% to the pad bone. Also exclude the pad bone from the rest of the model. Then you can animate this bone independently, as needed. If the pad is made of stiff leather, so maybe it deforms a little,…
color scheme makes me think she is on safari. I like the arms and side profile, but i think the shins are still too straight, and arent thick enough in the back where the calves are. its esp evident in the 3/4 view. hair looks hotness tho, also boobs should end in a square, not a tri fan, or it can shade really badly 2nd…
Generally you want to model your high poly for so that it will bake well, that includes some thinking about shapes and how it will bake. Alec Moody included this example in one of his 3dmotive tutorials, obviously the 2nd example will bake better and look better in the end. The only think I'm worried anbout is those rows…
Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…