I've been wondering - if I have 2 different UV sets (one for texture, one for lightmaps) will the one for lightmaps affect vertex count too? I think it should but I'm not sure... Can anyone clear this matter for me?
Hi, this is my finished entry for the Retrogasm 2018 comp.My aim for this character was to model her as if Persona 2 was remade as the same quality as Persona 5. Artstation link: https://www.artstation.com/artwork/GobwQ https://www.youtube.com/watch?v=qrcY31VXTcc
I'm looking for render (or it is a concept art) of mechanical arm from trailer of Starcraft 2, it's visible in about 2.33 s in the movie: [ame] http://www.youtube.com/watch?v=r7d5XheWiBk&feature=fvst[/ame] Does anybody knowe where I can find it? I remember that I saw that picture. Thanks a lot.
I haven't used SP in a few months, I know the beta has had a slew of updates, so forgive me if this has been posted already... 1. Does SP now support 4096 texture resolution? 2. Can I switch between tradional PBR workflows and Metalness workflows?
Does anyone know how to get started creating a particle system for use in Dota 2 items? I'm seeing items using basic particles appearing on the workshop now. http://steamcommunity.com/sharedfiles/filedetails/?id=87236283&searchtext=
http://www.pcgamer.com/2014/06/24/mirrors-edge-2-will-be-focussing-on-first-person-combat-says-dice-general-manager/#null So you are taking the worst element of a great game, and making it the focus of the sequel. Wow guys...
Hello to everyone. Few days ago Dead Effect 2 VR released. I got a permission from Badfly Studio to show some of my high poly weapons. I hope you will like it. /please click for high res/