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2 questions about textures...

polycounter lvl 9
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MeshMagnet polycounter lvl 9
I haven't used SP in a few months, I know the beta has had a slew of updates, so forgive me if this has been posted already...

1. Does SP now support 4096 texture resolution?

2. Can I switch between tradional PBR workflows and Metalness workflows?

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