@Montana2008 Personally I think your seams (at least in the first screenshot you posted) are about as good as can be expected, especially once you put a color texture on top of it. That seam will be near invisible, and in fact I actually had trouble seeing it in the first place. I think there are a couple of things to…
Hi, i created a terrain in Blender which i would like to use in Unity. I don't want to use Unity's Enlighten for lighting so i baked all the stuff (diffuse, lightmap, ao, etc...) into a single texture using Blender. After importing this to Unity the results are quite dissapointing - texture is blurry and pixelated and is…
Hi all This is my Final fantasy 7 Avalanche hideout not sure what to do next to improve the scene. Im not looking to add new models just improve the lighting/post process. Heres a couple of changes i would like to do to the scene and one problem Changes How can I increase my custom skys resolution? its currently 1024 x…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Forgot to continue on this post. But got it done for The Rookies 2024. Breakdown: https://www.artstation.com/artwork/04yXlG I learned so much from this project, and also got a lot of good feedback that I will bring to my next piece
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on our indie game Luma Island. https://store.steampowered.com/app/2408820/Luma_Island Luma Island was…
You should work out whether or not an object needs to be bigger beforehand. If you do that and still need to make something bigger, you just deal with density change. Your density will give you some wiggle room on scaling the object up or down. If you're having to scale the object so much that the density change is…
here are some wires and a little spec :P Chimp i dont understand your 3. crit ... my normal map is made out of my high poly model and then tweekt in photoshop! ... to the second crit ... the textures i used are 1024 and 1024 (i know it probably should be 512 but this is portfolio work!) but how should a make them less…
Thanks for the tips seforin, also nice tut bitmap. Sorry for the bump everyone, but this thread kinda deserves it and I have a question anyways! :P I don't know about other engines, but on cryengine you can't have a tillable diffuse and a unique normal map (Baked NM) in the shader. If you try to tile the difuse texture in…
Well lets not take this too far. We asked him to get some refrance to model from. People posted some and he chose one to try. Lets help him figure out how to make proper forms and use the polies and then we can get into teh function of it all. Really compared to his last house and the first try on this, his new attempt is…