This is how your item should look in the thead when finished *Items with images bigger then 200 px and/or missing the name of the contributor will not be accepted till fixed Quote: SET NAME by USERNAME PHP Code: /COLOR][COLOR=#0000BB]SIZE[/COLOR][COLOR=#007700]=[/COLOR][COLOR=#DD0000]"4"[/COLOR][COLOR=#007700SET…
we are a small team, and we need some 3D artists/animators and some programmers/coders. (bonus points if you know how to make isometric assets and characters, and if you can make spell and area effects) trimetric tiles are what we are aiming for message be and I'll show you! 3D character animator (Blender rigging…
Thank you very much, guys. I will check these out and apply them to my project. I'm hoping to post updates in the coming days if you feel like seeing the progression :)
Okay haters gonna hate, but ill say it anyways : for pure sculpting, Mud is just better anyways. Perspective in Zbrush is weird (even in persp mode) and the overall shape perception is confusing. You'll often notice Zbrush users working very close to the surface of their mesh instead of getting a clear view of the whole…
If you want to disable the docking system, simply change in the file :int $floating = 0; // 0=docked 1=floating This is the code by default, set this value to 1 and the windows will float at launch. For having an automatic size you need to change a specific value. Find the following code :string $child1 = `scrollLayout -w…
Into .x format? There are two exporters I know of, the Pandasoft exporter (which handles named animation sets with a keyframe range), and another free one released by the guys who make some 3d engine for demos and art (I'm blocking on the name) which handles animation differently. Last I knew the exporter source code with…
I cannot quite visualize what exactly you want to do, but generally, Substance Designer offers many different warp/distortion nodes some of which accept grayscale masks to influence warp strength, direction etc etc. Since you can create filters and generators for Painter in Designer, you can leverage these nodes and…
Multiplayer Programmer (m/f) Full-time, on-site Limbic Entertainment is looking for a talented and experienced Multiplayer Programmer (m/f) for an unannounced Unreal Engine 4 project. As our Multiplayer Programmer (m/f) you need a great passion for online and multiplayer gaming. You will have already worked on professional…
SONY ONLINE ENTERTAINMENT Position Title: SOE-1109 - Lead Server Programmer Location: Seattle, WA Sony Online Entertainment produces and distributes online entertainment targeted to mainstream consumers and game enthusiasts and owns and manages http://station.sony.com, one of the leading online entertainment networks. SOE…
I'm curious to find out if it's possible to vertex paint nanite meshes. I've come across a few YouTube tutorials, but I haven't seen any official guidance. Can you do it, or is it not recommended?