I'm working on modeling a city for a project. Right now I have about 400 buildings, but it'll probably end up being double or more of that amount. I wrote a bit of maxscript code to map all the buildings, but I need to export those maps. I can use texporter and go through and pick each building and save the map, but I was…
Hello! Although in Maya, there are commerical plugin like Blast Code, can make realistic windows cracks, however the Blast Code plugin don't have max version. In this video tutorial I demo you how to use a photo of broken window, convert this bipmap to raster file (in AI format) and import this raster file in 3ds max. Base…
LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game development community over the years are now available to download from my site in higher-quality Ogg format. Besides sounding more rich and full, they will loop seamlessly in game engines (no editing required.)…
I made an eye to use in future projects, based on the digital human eye setup. I used their cornea refraction code, and remade the rest of it myself with parameters to change the pupil size, iris colour, sclera colour etc. Very happy with the result for first attempt! I'd like to make some completely myself in the future,…
Hmm. Go to the Project panel and select the Item script. You should see it's code previewed in the Inspector. Does your code match what you've written? Sometimes Unity doesn't associate the latest changes to your script. Also, make sure you saved your script in Monodevelop.
The weird thing is on the coding side of things the alien swarm base is actually a lot nicer because for the most part the alien swarm code is a lot neater then the base classes. Also exporting to source really isn't as bad as everyone makes it out to be. It is just based on slightly old techniques and what not.
I believe you can do all that in code. I'm not a programmer so I don't know how it works, you make the world in the traditional manner and then code magic makes it curved. I found this guy's tutorial on doing a cylinder world like Deathspank or Animal crossing link
Hello all. So I'm trying to figure out how to texture pack correctly in Substance Designer so that I can use a combined rgb map (roughness, metallic, and AO) inside my project in Unreal Engine. I did some research and found that the RGBA Merge node is perfect for this. However, I don't think I'm using it correctly inside…
Just got this custom shine-through keycap made from https://www.maxkeyboard.com/custom-backlight-compatible-keycap-for-backlit-keyboard.html Sent them this PNG to make it if you want to get one too! - The quality is great, the light comes through very nice, and all the lines are super clean. $13.50 shipped from California.…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…