I gave it a try as well, even though I don't do any stuff rendered inside Blender recently. I really enjoy the workflow, creating panel lines and the convenience of the integrated asset manager. No idea how the parallax node group works, looked at it and got dizzy :D The effect is really good though. Excited to see what…
this is for all of those home theater guys around here who love watching movies in your home with a giant tv, large (and properly setup) sound system, and use Home Theater pc's (HTPC's). Get FFDSHOW!!!, its a codec enhancing program and comes packed with a ton of neat audio and video filters. most notably is the sharpen…
Attempted to make this tiled floor with my new layered material. It's not too bad I think but I will be recruiting some adobe substance sampler help to get a closer match It's been a good opportunity to test all of the parameters and controls anyway, I've added quite a lot of new features, although the one i really want is…
The i920's have four cores with 2 threads each, which basically makes them 8 cores, they tear apart standard quad cores when doing stuff like mental ray rendering or baking textures, can't find the benchmarks right now, but when it comes to games the performance difference isn't as huge because most games aren't bottle…
Ah yes, DS & Wii gamer codes. I shall do that soon enough! AS for the code, I'm no wizard so it is likely that theres some waste in there. Would you be willing to help by showing me the code you removed? I can do that immediately after being shown what it is you had done. Thanks in advance. UPDATE: You can add DS or Wii…
it comes down to time saving imo. Why model the same tables, chairs etc, loosing production time that could be better used for other assets\optimization, when theres a pack that fits the art direction and is well made ? Why model the same rocks\cliffs you see everywhere from scratch ? If you have time\budget then go for it…
All staff apparently let go. Not much of an art department numbers wise (almost all outsource), but a lot of the guys there were veterans of ACES Studios / Flight Simulator. No word what the long-term plans are for the game itself, but I doubt it'll last long without developer support given that it's a DLC-based freemium…
Come and join others to talk about anything gaming, art, or other forums of creations including music. We are currently creating the main website that will feature free assets for everything you need to prototype a game including code snippets for engines. We will have hundreds if not thousands of tutorial and lets play…
Hello, everyone. I know this is getting older. After having looked at the Blender Python API, and some other sources on the internet, I have managed to come up with this method of getting the correct vertices from the correct bones - all as integers. Here's the code if anyone wants to use it. I know it's not the nicest…
Wouldn't I still need to call every material instance in code if I'm overriding the cubemap parameter? That's the issue I was concerned with. Or could I make one MaterialInstance, then create all others based from that, and only override the parent's cubemap parameter? I'll try some tests and see what I can end up with.…