So now that I've looked into shader forge extensively enough to (kind of) know what I'm looking at, i guess what I'm hung up on now is semantics between code and node. I know I must seem really dense here, but I can't seem to put the right node connections to achieve a basic diffuse/toon shade (i.e. telling SF what parts…
OK this may be a retarded question, but if you are rendering something out in max as a video which codec are people using nowadays? i noticed divx has gone totally commercial, i used to use that all the time for AVI's. i also like the ability to cycle back and forth through the frames with mpegs/movs but i don't seem to be…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
ummm a big thanks pasha, but i have a very limited knowledge about using script.i understand how to save the first code as .mcr.The part that i don't understand is the second part how to execute the code. is there any site out there that can help me learn the basic of "what to do" when someone gave me script like this?…
like flynni said, the reason why it didn't work : you need to remove these numbers before each line of coding. or go at the end of page and you can get the coding from hard copy.
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
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Hmmm..I see, yeah that make perfect sense. But how come with the Editable Poly object it's working fine? The code for Editable Poly and Edit Poly for a same operation are just...different with one another. I don't think I will introduce Edit/ Editable Mesh into the code in the future, since I never use it anyway and adding…
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
Well, tools is tools. There's only so many ways you can make a "connect" or "target weld" work... you might as well say NEX is ripping off Max. I don't think there's any such thing as "ripping off" when it comes to tools. There's just an optimal way to do things given the current setup of a program and input devices, and…