I agree with dehebo, don't trust code that is a mess. Code is written for humans, not for computers. Variable names like: a, b, c and stuff like that indicate bad coding style. Code that does more than something obvious should preferably be commented. General naming of functions and variables is important and it is…
So there's a few things you'll want to do to make sure your scene is set to take full advantage of you PPC. By default the World setting usually want to maintain as much control as they can, which defeats the purpose of having a PPC in the first place (except in certain situations). First, in your World settings make sure…
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
fan-favorite remake while learning valuable…
Hey guys, thank you for getting back with me. I had done a revamp of everything that I had listed (I realized I posted some incorrect code and proceeded to check things and fix them). Still having an issue, but I'll get to that in a moment. At the time I posted this, I was stressed out beyond all reason so I'm sorry that…
I have a question, I'm trying to dock the outliner panel in Maya; most of the syntax I find online mention; outlinerWindow, but the docs only mention outlinerEditor & outlinerPanel which do I use when it comes to docking a panel ? Please don't direct me to a page with code for any MEL or Python questions I have now or in…
Hi , my name is Alex Curtis and I am the art director and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a great project for AR (Augmented reality) and we are looking for new artist to join us on our journey through the indie game industry. Full game details will be available…
i'm using the roboblitz UE3 edition here and am wondering about a few things. alphamaps - what would be a nice way to render 8bit alphas mapped to planes for character hair in UE3? nicely lit and able to blend in with the underlying head geometry, shader-wise. all i can come up with is strangely lit things that look like 1…
Hello everyone. I'm using Marmoset 2 and every so often I'll import an Albedo map. Every so often that material looks like it just went through a lightness filter. I know Marmoset is the problem because it looks just fine in the actual TGA texture. The problem is the material right? No. It still won't work if I create a…
I am learning some basic programming on the side of modeling/sculpting these days. I am interested in a few things concerned with vehicles and choices developers make when programming them. Ive notice that Ubisoft got really good vehicle code in The Crew, but GR Wildlands and partly Watch Dogs 2 has poor physics…
@ Hakai: Thx man :) means alot coming from you! @ Tenchi: Thx, the font is Arial though. If its times new roman, the page code is broke on your browser... which is bad :/ I noticed that in internet explorer, it takes a while for it to read in the html and display times new roman before it realizes the font, atleast for me.