Heya! Great work so far! I really like the concept too. In terms of adhering to it, I see some differences in proportions, but I actually prefer your rendition for 3D. The super skinny legs and small helmet / head are more stylized in the concept art, whereas yours feels more grounded in reality. On the modelling side,…
Hey guys. This summer I'll be heading to Seattle to study at Futurepoly for 3 months. Never been so excited :D I'm looking for a place to live, so if you know anyone looking to fill a spare room, Downtown/Belltown or nearby, from June to September - drop me a message! However if I can't find accomodation this way I need to…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…
I've been trying to install The Suite into my PC that my work lets me barrow to take home, I used to have The DDo Suite installed on it but I uninstalled it because I wanted to make sure that my PC that I use at work still has a license so what I did was to buy my own copy to work at home but the problem is that after I…
CANVAS Source Engine Game Project What is Canvas? Canvas is a Source Engine-powered thirdperson action/adventure game that details the adventure of a psychic girl named Milena and her sadistic companion teddy bear Borden. Together they venture into the realms of paintings. Pictures (and videos) speaks a thousand words so…
@Łukasz and @Donato Thanks for the suggestions! The links you gave me didn't seem to work in my situation, so I posted this question on the Unreal forums as well and they told me that this is a problem with baking lightmaps on multiple cores. They said a fix is coming in 4.26, and they gave a few workarounds, but the only…
That is indeed it! The mosswine was a pig that had mushroooms and moss growing on it. It was one of the bulkier monster hunter armors. As for the core shadow color thing... I'm not a concept artist (and as a matter of fact, there are probably a couple of areas where I made things a little worse...), but I think you may be…
@gordon Robb, I plug the roughness texture in AS THE MIX in the mix texture node, then 'mix' between two shades of black/white/grey that essentially become the black and white point. This way I can use those two shades to set my black and white point in Photoshop with no guessing, because I've already seen it in octane.…
What I do is make sure my high poly models have UVs (even auto UVs from zbrush), decimate the meshes and take them all into maya. In the hypershade make a surface shader, then in mental ray materials, go to texture and get a mib_amb_occlusion node. Plug that into the default slot of the surface shader. In the settinngs for…
Here's an update for today got the color scheme finished still got to work on the skull design. @Dippndots - the armor is made of gold or silver because they are two of the best natural materials for conducting electricity also they show signs of dignitry. @Baj Singh - the skulls represent the drums that surround the…