Okay, in the end, the Morph Targets plan for that project didn't happen. However, I've been working on them and facial expressions separately. So far, I've managed to figure out how to import/export the Blend Shapes into UE5. I also keyframed an animation that cycles through them all in Maya. That animation works no…
aaaaand done ! more pictures here : https://www.artstation.com/artwork/8wmqRx thanks a lot for thelp and feebacks guys ! trying to improve my stylized sculpt ! feel free to comment and critique ! my ref board :
Hi! I create VFX and animation in Unity, AE. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com https://www.artstation.com/yrtrsv
Hi there!Here's my latest work. Fully sculpted with ZBrush. I am creating a series of illustrations based on the 14 creatures here on the bridge.This is my first outdoor scene illustration. It was a pain to create, but also very fun Some ZBrush screenshots: The 14 soldiers who are on the bridge: Focus on some of soldiers:…
Hey! so i'm pretty new at 3d and I haven't sculpted before. I'm doing the flippernormals intro to zbrush course and i feel okay in how to use it as a tool now. This may sound a bit ridiculous, but the next chapter is sculpting a troll aaaaand i think i'm kind of scared of zbrush? like, is that normal in any capacity? .-. I…
Hi! I create VFX and animation in Unity, AE. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com https://www.artstation.com/yrtrsv
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
Hi there y'all!I guess this kind of posts have been talked over and over, andsorry for that, but here I go again: So I've been working as 3D Artist now for almost 3 years now (including an internship), although the work experience has been in a couple indie-ish small studios. You know, like where you do lots of different…
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
I know that normal map issue will never end, so... :) I created a lp cylinder and hp cylinder with top edgeloop beveled. In lp cylinder I set the top edge loop hard (because it's 90 degrees). in uv I split all hard edges to the separate shells. gave them 1 km padding :D duplicated lp cylinder. locked normals. triangulated.…