Cross posting from tech-artists in hopes of getting something so I can start working on this :( Anywho, following Adam's blog post (http://techarttiki.blogspot.com/2008/08/photoshop-scripting-with-python.html) about COM and python and for some reason the code breaks at the open stage. Here's the code: import…
Use uniform color node , right click , expose param , check in output . Connect the node to output. In output node "integration attributes" set color space sRGB . For other channels keep it default .
Appreciate the interest. Development has paused again. In short, a budget of several thousand $ is needed to properly realize the core gameplay. Without this funding, it simply won’t happen, despite previous attempts. I’m slowly working on gathering the necessary funds. Once the gameplay is developed to a greater extent…
SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and maybe…
However, team management and communication (especially cross-discipline) has proven to be its' own beast and is something I would like to improve on. Seems like your teams are really small so you answer why do you think that management and communication cross discipline has been challenging? Mainly i think this issue tends…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
About me: Hi, I'm ElvenSlayer. I'm a new solo developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
Cheers for the code! Ive now put that in and changed it, the dino Dave thing is just a placeholder so I can grab the lytebox code from it - and the reason I have the transformer there is its my only real example of sub-d work - should I make something new to show I have those skills or keep it? Cheers, thats what I was…
Thank you guys for your feedback. The interface being a wordpress photo portfolio theme and editing it meanings html coding. I am totally clueless on coding or programming so I will separate the images to make it look accessible or add another gallery menu bar so that visitors don't hv to waist time figuring where to go.…