I think it's pretty fast at reloading anyways, if you only change a single texture. I never noticed any big slow-downs when reloading a scene with multiple texutre, with only 1 changed. But maybe I'm lucky If you wanted to just reload a single texture node, just change it like this: <font class="small">Code:</font><hr…
Hello everyone! I hope this is the right section in the forum for my question. If it's not, please let me know. I am still very new to this, so please consider you are explaining to a noob. ^^ So... my problem is the following: I am trying to create an eye following a tutorial and everything was fine until I started…
Okay I´m done here! It has been quite a journey with this project and I want drain my brain here. I started with a weird idea and iterate A LOT during this time. At some point I decided to go with the sci-fi theme. It felt right choice at that time but it ended up looking wrong and forced like many said. Then I decided to…
Internal Playtesting Begins I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency, But in the end when it all comes together is when It all really starts to shine, the level of…
P.s I agree with both of you on the irrationaility problem, effectively yes, the game will always be based on coded logic, and therefore always be rational in terms of interaction (how the player interaction is coded etc) But it is true that abstraction and irrationality can come with art, and how those interactions / game…
Auto High Poly (maya 2016 EXT 2 ONLY!) Hi everyone! So after a loong time of messing around with mel I've finally gotten the time to put this together to share with the community! Just take my script and make it a button on your shelf! After that the rest is easy, just follow the instructions below (animated gif!). Notes:…
How would one go about making a shader in UDK that blurs a reflection? I cant find any info on blurring a cube map in the engine unless maybe in the dx11 version. I want to do it in dx9. Would I have to manually make 4 different cube maps myself or can I use a custom shader node to write the hlsl myself? I've tried the…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
IMO unreal blueprint is easiest entry point to game programming that there is i began with unity and c# is supposed to be easy mode, but working with text code is just pulling teeth to me. I hate it. after a few years with blueprint I can work in text code a bit (c++), but 99% of what i do can be done in blueprint so i…
I tried few for scripting. GPT was best for MXS and by "best" I mean least time needed to fix its code. It's really nice for formulas, general algorithms in natural language or small isolated chunks of code, but trying to use it for complete script (especially something complex) is unreliable. Sometimes it will work out of…