maybe support FBX as thats what Autodesk is aiming for - and Autodesk owns everything in the 3d industry. Also if some 3d models fail to load it means that your importer code or script is not solid enough. Export OBJ files from several applications with various features and make your code bullet proof against spacing, tab,…
yeah its wierd. its always different. at one point the potd and everything belowq it was a whole screen height (1024) below a crazy line of code or whatever. really it doesnt make matter too much i guess, i just think its really strange. especially if its some wierd ad code, cause theres never any ads there
uuugh, i didn't mean it was mind boggling that it was a girl, i meant it's mind boggling that it was 4 people. I should have put it as an aside that it's awesome to see a girl doing crazy awesome coding stuff, not that i think it's any harder for a woman to learn how to code just that you don't see it as often, especially…
Quake 3 map models are not animated via the md3, or via .cfg files. Animation.cfg are only used for player models. The armour bobbing up and down, weapons spinning etc. is all hard-coded into the engine, you will have to change the source code if you want other map models to spin. The only way you can get custom map models…
To everyone who applied for our Animator role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We…
Description: Torch Technologies, a 100% employee-owned company, is seeking a professional Game Software Developer to join a team currently developing a virtual training device. Candidates applying for this position will have the opportunity to apply your passion for developing interactive visualization products for the…
Hi! When I checked the cage preview in Painter (exaggerated values for illustration), it looked skewed, sort of in alignment with your bake results. Then checking the lowpoly in Blender, the shading of the lowpoly looked funky (left). Once I discarded the meshes custom vertex normals the shading looked as expected (right)…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
I have to confess that I am more of a coder than an artist, but needs must as they say. Anyway, the big problem I have with my game art is it comes over as 'too cartoony' & needs to be 'more realistic'. I've had this alot, so I really want to do something about it, but it doesn't help that I am a big fan of Mario & the…
I am looking to build a small team to create a single player, narrative-driven first person game to be built in UE4. The concept is centred around a dust cloud aesthetic, which would also be the core gameplay mechanic - navigating an environment where the player's view is continually obscured. The project is being mentored…