So, I did the high poly sculpt, exported that as an OBJ, made my low poly and UV'd it, also exporting it as a .OBJ When I put everything in xnormal, this comes out: If it's any help, the high and low poly look like this: halp plz
Well I just read another article: http://www.gamesthirst.com/2011/06/13/hacker-group-hacked-into-bethesda-weeks-ago-promises-to-embarrass-the-firm-soon-demands-skyrim-details/ http://www.examiner.com/ps3-in-chicago/hacking-group-lulzsec-plans-to-attack-brink-players…
Hi Guys, I haven't found anything on this yet in the forums, so I was thinking I might post it. I'm currently working on my final project for my Bachelor and I have run into a problem... on the UE Aks Forum thingy nobody answers, so I thought I might ask here since you guys are a lot more active. Now to the Problem: I have…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
Hi guys. I've been adding some procedural scatter nodes to my 3Gen plug-in for Autodesk Maya. What do You think? Any feedback would be appreciated. Youtube demo: https://www.youtube.com/watch?v=sb89nHNzOJw&t=129s&ab_channel=NemanjaStojanovic
We have another surprise for GDC this year: Substance Painter 1.3! The new features include: * Smart Materials (choose from a wide library or create your own) * Blazing-fast integrated bakers (Normal, AO, Curvature and more) * Tri-planar projection * Shadows and transparency in the 3D view * Tons of fixes and UI…
HI guys, When importing my groom from Maya, it comes flipped on the X. If I change the scale to -X it does not render correctly. I am setting the rotation values to 90,180,0 has any one experience this before? or have ideas on how to trouble shoot?
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp